Kevin's Creative Portfolio

Welcome and thank you for visiting my portfolio : )

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Melon

Designer, Developer, Programmer, Audio Engineer

Melon is a roleplaying jigsaw adventure game for mobile and PC/Mac (USC Games)

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Melon project development screenshot in Unity

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Character art prototyping

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Claustrophobia

Solo Designer, Developer, Programmer, Audio Engineer

Claustrophobia is multiplayer horror parkour involving cyberpunk cities and liminal spaces. Inspired by games like Superliminal, Phamaphobia, and The Stanley Parable.

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Claustrophobia development screenshot in Unity

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Liminal space themed level design

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Level layout outline

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Code example screenshots (Door & Interaction)

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Brief game play video demo (singleplayer mode)

Futuristic night city from my dreams being made inside Unity.

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Projector light ray effect with customized particle shader and alpha blending.

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Custom roll-off algorithm for improving Unity's audio source and providing closer physically accurate 3D sound.

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XBall

Solo Designer, Developer, Audio Engineer

XBall is a cross-platform multiplayer sci-fi soccer game inspired by Among Us.

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iOS Screenshots

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Multiplayer successfully connected to EOS Server via Mirror on iOS

Lobby creation&destruction test (log)

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Level design (Unity)

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Gameplay demo (iOS)

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XCode auto-disable bit code and post process build script by me.

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Lazy method modeling city in Blender...

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Cross-platform multiplayer demo (macOS to Android)

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OST and Audio Engineer

Screenshots of music production and SFX creation in FL Studio 

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Seemless looping audio creation from recorded samples

Audio Examples

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765 (Phantasm EP1 OST)
Moonlight (Phantasm EP1 OST)
Sit Alone In The Dark
Nocturnal (Phantasm EP1 OST)
purloin (Phantasm EP1 OST)