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MAD Multiplayer AI
Tools Used:
C#, C++, Mirror, Unity
Dates:
June 2022 - Present
Procedural server authoritative AI built for Mirror Networking library
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Developed a modular and optimized tree-based AI structure utilizing C# Coroutine and custom cache management
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Developed core iteration functions for sensory/frustum vision processing, spatial awareness, path/target validation, behavior validation, dynamic interaction, and regulated decision making given a condition bias factor
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Developed core networking functions to handle client-server interaction, synchronization, and authority assignment
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