MAD Multiplayer AI

Tools Used:

C#, C++, Mirror, Unity

Dates:

June 2022 - Present

Procedural server authoritative AI built for Mirror Networking library

  • Developed a modular and optimized tree-based AI structure utilizing C# Coroutine and custom cache management

  • Developed core iteration functions for sensory/frustum vision processing, spatial awareness, path/target validation, behavior validation, dynamic interaction, and regulated decision making given a condition bias factor

  • Developed core networking functions to handle client-server interaction, synchronization, and authority assignment